Posted on January 22, 2009 by anthony29
Though considerably easier than in machine language, writing long programs in assembly language is often difficult and error prone. Therefore, most complicated programs are written in more abstract high-level programming languages that are able to express the needs of the computer programmer more conveniently (and thereby help reduce programmer error). High level languages are usually [...]
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Posted on January 13, 2009 by anthony29
Modern von Neumann computers display some traits of the Harvard architecture in their designs, such as in CPU caches. While it is possible to write computer programs as long lists of numbers (machine language) and this technique was used with many early computers, it is extremely tedious to do so in practice, especially for complicated [...]
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Posted on January 9, 2009 by anthony29
In most computers, individual instructions are stored as machine code with each instruction being given a unique number (its operation code or opcode for short). The command to add two numbers together would have one opcode, the command to multiply them would have a different opcode and so on.
The simplest computers are able to [...]
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Posted on January 6, 2009 by anthony29
In most computers, individual instructions are stored as machine code with each instruction being given a unique number (its operation code or opcode for short). The command to add two numbers together would have one opcode, the command to multiply them would have a different opcode and so on. The simplest computers are able to [...]
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Posted on January 5, 2009 by anthony29
In practical terms, a computer program may run from just a few instructions to many millions of instructions, as in a program for a word processor or a web browser. A typical modern computer can execute billions of instructions per second (gigahertz or GHz) and rarely make a mistake over many years of operation. Large [...]
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Posted on December 31, 2008 by anthony29
Many computers directly support subroutines by providing a type of jump that “remembers” the location it jumped from and another instruction to return to the instruction following that jump instruction.
Program execution might be likened to reading a book. While a person will normally read each word and line in sequence, they may at times jump [...]
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Posted on December 30, 2008 by anthony29
The defining feature of modern computers which distinguishes them from all other machines is that they can be programmed. That is to say that a list of instructions (the program) can be given to the computer and it will store them and carry them out at some time in the future.
In most cases, computer instructions [...]
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Posted on December 26, 2008 by anthony29
A number of projects to develop computers based on the stored-program architecture commenced around this time, the first of these being completed in Great Britain. The first to be demonstrated working was the Manchester Small-Scale Experimental Machine (SSEM or “Baby”), while the EDSAC, completed a year after SSEM, was the first practical implementation of the [...]
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Posted on December 24, 2008 by anthony29
Notable achievements include:
EDSAC was one of the first computers to implement the stored program (von Neumann) architecture. Konrad Zuse’s electromechanical “Z machines”. The Z3 (1941) was the first working machine featuring binary arithmetic, including floating point arithmetic and a measure of programmability. In 1998 the Z3 was proved to be Turing complete, therefore being [...]
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Posted on December 17, 2008 by anthony29
Large-scale automated data processing of punched cards was performed for the U.S. Census in 1890 by tabulating machines designed by Herman Hollerith and manufactured by the Computing Tabulating Recording Corporation, which later became IBM. By the end of the 19th century a number of technologies that would later prove useful in the realization of practical [...]
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