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		<title>Programs-4</title>
		<link>http://computertalks.wordpress.com/2009/01/22/programs-4/</link>
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		<pubDate>Thu, 22 Jan 2009 13:28:34 +0000</pubDate>
		<dc:creator>anthony29</dc:creator>
				<category><![CDATA[computer]]></category>
		<category><![CDATA[computer memory]]></category>
		<category><![CDATA[computer technology]]></category>
		<category><![CDATA[machine language]]></category>
		<category><![CDATA[Producing software]]></category>
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		<guid isPermaLink="false">http://computertalks.wordpress.com/?p=48</guid>
		<description><![CDATA[Though considerably easier than in machine language, writing long programs in assembly language is often difficult and error prone. Therefore, most complicated programs are written in more abstract high-level programming languages that are able to express the needs of the computer programmer more conveniently (and thereby help reduce programmer error). High level languages are usually [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=computertalks.wordpress.com&amp;blog=5041764&amp;post=48&amp;subd=computertalks&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p class="MsoNormal" style="margin:0;"><span style="font-size:10pt;font-family:Verdana;">Though considerably easier than in machine language, writing long programs in assembly language is often difficult and error prone. Therefore, most complicated programs are written in more abstract high-level programming languages that are able to express the needs of the computer programmer more conveniently (and thereby help reduce programmer error). High level languages are usually &#8220;compiled&#8221; into machine language (or sometimes into assembly language and then into machine language) using another computer program called a compiler. Since high level languages are more abstract than assembly language, it is possible to use different compilers to translate the same high level language program into the machine language of many different types of computer. This is part of the means by which software like video games may be made available for different computer architectures such as personal computers and various video game consoles.</span></p>
<p class="MsoNormal" style="margin:0;"><span style="font-size:10pt;font-family:Verdana;"> </span></p>
<p class="MsoNormal" style="margin:0;"><span style="font-size:10pt;font-family:Verdana;">The task of developing large software systems is an immense intellectual effort. Producing software with an acceptably high reliability on a predictable schedule and budget has proved historically to be a great challenge; the academic and professional discipline of software engineering concentrates specifically on this problem.</span></p>
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			<media:title type="html">anthony29</media:title>
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		<title>Programs-3</title>
		<link>http://computertalks.wordpress.com/2009/01/13/programs-3/</link>
		<comments>http://computertalks.wordpress.com/2009/01/13/programs-3/#comments</comments>
		<pubDate>Tue, 13 Jan 2009 06:33:58 +0000</pubDate>
		<dc:creator>anthony29</dc:creator>
				<category><![CDATA[blinds]]></category>
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		<guid isPermaLink="false">http://computertalks.wordpress.com/?p=45</guid>
		<description><![CDATA[Modern von Neumann computers display some traits of the Harvard architecture in their designs, such as in CPU caches. While it is possible to write computer programs as long lists of numbers (machine language) and this technique was used with many early computers, it is extremely tedious to do so in practice, especially for complicated [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=computertalks.wordpress.com&amp;blog=5041764&amp;post=45&amp;subd=computertalks&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p class="MsoNormal" style="margin:0;"><span style="font-size:10pt;font-family:Verdana;">Modern von Neumann computers display some traits of the Harvard architecture in their designs, such as in CPU caches. While it is possible to write computer programs as long lists of numbers (machine language) and this technique was used with many early computers, it is extremely tedious to do so in practice, especially for complicated programs. </span><span style="font-size:10pt;font-family:Verdana;"> </span></p>
<p class="MsoNormal" style="margin:0;"><span style="font-size:10pt;font-family:Verdana;">Instead, each basic instruction can be given a short name that is indicative of its function and easy to remember—a mnemonic such as ADD, SUB, MULT or JUMP. These mnemonics are collectively known as a computer&#8217;s assembly language. Converting programs written in assembly language into something the computer can actually understand (machine language) is usually done by a computer program called an assembler. Machine languages and the assembly languages that represent them (collectively termed low-level programming languages) tend to be unique to a particular type of computer.</span><span style="font-size:10pt;font-family:Verdana;"> </span></p>
<p class="MsoNormal" style="margin:0;"><span style="font-size:10pt;font-family:Verdana;">For instance, an ARM architecture computer (such as may be found in a PDA or a hand-held videogame) cannot understand the machine language of an Intel Pentium or the AMD Athlon 64 computer that might be in a PC.</span></p>
<p class="MsoNormal" style="margin:0;"> </p>
<p class="MsoNormal" style="margin:0;"><span style="font-size:8pt;color:gray;font-family:Verdana;"><span style="font-size:8pt;color:gray;font-family:Verdana;">Ref: wikipedia, </span><a href="http://www.guaranteedblinds.com/category/25/"><span style="color:gray;text-decoration:none;">vertical blinds</span></a>, <a href="http://www.guaranteedblinds.com/category/23/"><span style="color:gray;text-decoration:none;">roman shades</span></a>, <a href="http://www.guaranteedblinds.com/category/29/"><span style="color:gray;text-decoration:none;">faux wood blinds</span></a>, <a href="http://www.guaranteedblinds.com/category/19/"><span style="color:gray;text-decoration:none;">natural wood blinds</span></a></span></p>
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		<title>Programs-2</title>
		<link>http://computertalks.wordpress.com/2009/01/09/programs-2/</link>
		<comments>http://computertalks.wordpress.com/2009/01/09/programs-2/#comments</comments>
		<pubDate>Fri, 09 Jan 2009 10:57:58 +0000</pubDate>
		<dc:creator>anthony29</dc:creator>
				<category><![CDATA[business]]></category>
		<category><![CDATA[computer]]></category>
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		<guid isPermaLink="false">http://computertalks.wordpress.com/?p=43</guid>
		<description><![CDATA[In most computers, individual instructions are stored as machine code with each instruction being given a unique number (its operation code or opcode for short). The command to add two numbers together would have one opcode, the command to multiply them would have a different opcode and so on. The simplest computers are able to [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=computertalks.wordpress.com&amp;blog=5041764&amp;post=43&amp;subd=computertalks&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p class="MsoNormal" style="margin:0;"><span style="font-size:10pt;font-family:Verdana;">In most computers, individual instructions are stored as machine code with each instruction being given a unique number (its operation code or opcode for short). The command to add two numbers together would have one opcode, the command to multiply them would have a different opcode and so on. </span></p>
<p class="MsoNormal" style="margin:0;"><span style="font-size:10pt;font-family:Verdana;">The simplest computers are able to perform any of a handful of different instructions; the more complex computers have several hundred to choose from—each with a unique numerical code. Since the computer&#8217;s memory is able to store numbers, it can also store the instruction codes. This leads to the important fact that entire programs (which are just lists of instructions) can be represented as lists of numbers and can themselves be manipulated inside the computer just as if they were numeric data. </span></p>
<p class="MsoNormal" style="margin:0;"><span style="font-size:10pt;font-family:Verdana;">The fundamental concept of storing programs in the computer&#8217;s memory alongside the data they operate on is the crux of the von Neumann, or stored program, architecture. In some cases, a computer might store some or all of its program in memory that is kept separate from the data it operates on. This is called the Harvard </span></p>
<p class="MsoNormal" style="margin:0;"><span style="font-size:10pt;font-family:Verdana;">architecture after the Harvard Mark I computer.</span></p>
<p class="MsoNormal" style="margin:0;"><span style="font-size:10pt;font-family:Verdana;"><span style="font-size:8pt;color:gray;font-family:Verdana;">Ref: wikipedia</span></span></p>
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		<title>Programs-1</title>
		<link>http://computertalks.wordpress.com/2009/01/06/programs-1/</link>
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		<pubDate>Tue, 06 Jan 2009 10:52:48 +0000</pubDate>
		<dc:creator>anthony29</dc:creator>
				<category><![CDATA[blinds]]></category>
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		<guid isPermaLink="false">http://computertalks.wordpress.com/?p=41</guid>
		<description><![CDATA[In most computers, individual instructions are stored as machine code with each instruction being given a unique number (its operation code or opcode for short). The command to add two numbers together would have one opcode, the command to multiply them would have a different opcode and so on. The simplest computers are able to [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=computertalks.wordpress.com&amp;blog=5041764&amp;post=41&amp;subd=computertalks&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p class="MsoNormal" style="margin:0;"><span style="font-size:10pt;font-family:Verdana;">In most computers, individual instructions are stored as machine code with each instruction being given a unique number (its operation code or opcode for short). The command to add two numbers together would have one opcode, the command to multiply them would have a different opcode and so on. The simplest computers are able to perform any of a handful of different instructions; the more complex computers have several hundred to choose from—each with a unique numerical code. Since the computer&#8217;s memory is able to store numbers, it can also store the instruction codes. For example a compay with different <a href="http://www.guaranteedblinds.com/"><span style="color:windowtext;text-decoration:none;">blinds</span></a> product like <a href="http://www.guaranteedblinds.com/category/25/"><span style="color:windowtext;text-decoration:none;">vertical blinds</span></a>, <a href="http://www.guaranteedblinds.com/category/23/"><span style="color:windowtext;text-decoration:none;">roman shades</span></a>. This company stored all different products data on computers. As a when require computer retrieve the date from memory.</span></p>
<p class="MsoNormal" style="margin:0;"><span style="font-size:10pt;font-family:Verdana;"> </span></p>
<p class="MsoNormal" style="margin:0;"><span style="font-size:10pt;font-family:Verdana;">This leads to the important fact that entire programs (which are just lists of instructions) can be represented as lists of numbers and can themselves be manipulated inside the computer just as if they were numeric data. The fundamental concept of storing programs in the computer&#8217;s memory alongside the data they operate on is the crux of the von Neumann, or stored program, architecture. <span> </span>A <a href="http://leadorganizer.net/"><span style="color:windowtext;text-decoration:none;">insurance software</span></a> which is having <a href="http://leadorganizer.net/"><span style="color:windowtext;text-decoration:none;">insurance crm</span></a> and <a href="http://leadorganizer.net/"><span style="color:windowtext;text-decoration:none;">insurance sfa</span></a> applications. For such software, computer memory require to stored high volume of data. In some cases, a computer might store some or all of its program in memory that is kept separate from the data it operates on. This is called the Harvard architecture after the Harvard Mark I computer. Modern von Neumann computers display some traits of the Harvard architecture in their designs, such as in CPU caches.</span></p>
<p class="MsoNormal" style="margin:0;"> </p>
<p class="MsoNormal" style="margin:0;"><span style="font-size:8pt;color:gray;font-family:Verdana;">Ref: wikipedia</span></p>
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		<title>Programs</title>
		<link>http://computertalks.wordpress.com/2009/01/05/programs/</link>
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		<pubDate>Mon, 05 Jan 2009 11:20:35 +0000</pubDate>
		<dc:creator>anthony29</dc:creator>
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		<description><![CDATA[In practical terms, a computer program may run from just a few instructions to many millions of instructions, as in a program for a word processor or a web browser. A typical modern computer can execute billions of instructions per second (gigahertz or GHz) and rarely make a mistake over many years of operation. Large [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=computertalks.wordpress.com&amp;blog=5041764&amp;post=37&amp;subd=computertalks&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p class="MsoNormal" style="margin:0;"><span style="font-size:10pt;font-family:Verdana;">In practical terms, a computer program may run from just a few instructions to many millions of instructions, as in a program for a word processor or a web browser. A typical modern computer can execute billions of instructions per second (gigahertz or GHz) and rarely make a mistake over many years of operation. Large computer programs comprising several million instructions may take teams of programmers years to write, thus the probability of the entire program having been written without error is highly unlikely.</span></p>
<p class="MsoNormal" style="margin:0;"><span style="font-size:10pt;font-family:Verdana;"> </span></p>
<p class="MsoNormal" style="margin:0;"><span style="font-size:10pt;font-family:Verdana;">Errors in computer programs are called &#8220;bugs&#8221;. Bugs may be benign and not affect the usefulness of the program, or have only subtle effects. But in some cases they may cause the program to &#8220;hang&#8221; &#8211; become unresponsive to input such as mouse clicks or keystrokes, or to completely fail or &#8220;crash&#8221;. Otherwise benign bugs may sometimes may be harnessed for malicious intent by an unscrupulous user writing an &#8220;exploit&#8221; &#8211; code designed to take advantage of a bug and disrupt a program&#8217;s proper execution. Bugs are usually not the fault of the computer. Since computers merely execute the instructions they are given, bugs are nearly always the result of programmer error or an oversight made in the program&#8217;s design.</span></p>
<p><span style="font-size:10pt;font-family:Verdana;"></p>
<p class="MsoNormal" style="margin:0;"><span style="font-size:8pt;color:gray;font-family:Verdana;">Ref: wikipedia</span></p>
<p></span></p>
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		<title>Stored program architecture-1</title>
		<link>http://computertalks.wordpress.com/2008/12/31/stored-program-architecture-1/</link>
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		<pubDate>Wed, 31 Dec 2008 07:27:38 +0000</pubDate>
		<dc:creator>anthony29</dc:creator>
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		<guid isPermaLink="false">http://computertalks.wordpress.com/?p=34</guid>
		<description><![CDATA[Many computers directly support subroutines by providing a type of jump that &#8220;remembers&#8221; the location it jumped from and another instruction to return to the instruction following that jump instruction.  Program execution might be likened to reading a book. While a person will normally read each word and line in sequence, they may at times [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=computertalks.wordpress.com&amp;blog=5041764&amp;post=34&amp;subd=computertalks&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p class="MsoNormal" style="margin:0;"><span style="font-size:10pt;font-family:Verdana;">Many computers directly support subroutines by providing a type of jump that &#8220;remembers&#8221; the location it jumped from and another instruction to return to the instruction following that jump instruction.</span><span style="font-size:10pt;font-family:Verdana;"> </span></p>
<p class="MsoNormal" style="margin:0;"><span style="font-size:10pt;font-family:Verdana;">Program execution might be likened to reading a book. While a person will normally read each word and line in sequence, they may at times jump back to an earlier place in the text or skip sections that are not of interest. Similarly, a computer may sometimes go back and repeat the instructions in some section of the program over and over again until some internal condition is met. This is called the flow of control within the program and it is what allows the computer to perform tasks repeatedly without human intervention. I was talking with manufacturer of one <a href="http://leadorganizer.net/"><span style="color:windowtext;text-decoration:none;">insurance crm software</span></a> who made <span style="font-size:10pt;font-family:Verdana;"><a href="http://leadorganizer.net/"><span style="color:windowtext;text-decoration:none;">online crm</span></a></span> for one <a href="http://www.guaranteedblinds.com/"><span style="color:windowtext;text-decoration:none;">blinds</span></a> company who sold online <a href="http://www.guaranteedblinds.com/"><span style="color:windowtext;text-decoration:none;">roller shades</span></a> and <a href="http://www.guaranteedblinds.com/"><span style="color:windowtext;text-decoration:none;">woven wood shades</span></a>, he says that for any <a href="http://leadorganizer.net/"><span style="color:windowtext;text-decoration:none;">software</span></a> stored program architecture is part of software.</span><span style="font-size:10pt;font-family:Verdana;"> </span></p>
<p class="MsoNormal" style="margin:0;"><span style="font-size:10pt;font-family:Verdana;">Comparatively, a person using a pocket calculator can perform a basic arithmetic operation such as adding two numbers with just a few button presses. But to add together all of the numbers from 1 to 1,000 would take thousands of button presses and a lot of time—with a near certainty of making a mistake. On the other hand, a computer may be programmed to do this with just a few simple instructions.</span></p>
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		<title>Stored program architecture</title>
		<link>http://computertalks.wordpress.com/2008/12/30/stored-program-architecture/</link>
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		<pubDate>Tue, 30 Dec 2008 08:46:00 +0000</pubDate>
		<dc:creator>anthony29</dc:creator>
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		<description><![CDATA[The defining feature of modern computers which distinguishes them from all other machines is that they can be programmed. That is to say that a list of instructions (the program) can be given to the computer and it will store them and carry them out at some time in the future.  In most cases, computer [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=computertalks.wordpress.com&amp;blog=5041764&amp;post=28&amp;subd=computertalks&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p class="MsoNormal" style="margin:0;"><span style="font-size:10pt;font-family:Verdana;">The defining feature of modern computers which distinguishes them from all other machines is that they can be programmed. That is to say that a list of instructions (the program) can be given to the computer and it will store them and carry them out at some time in the future.</span> </p>
<p class="MsoNormal" style="margin:0;"><span style="font-size:10pt;font-family:Verdana;">In most cases, computer instructions are simple: add one number to another, move some data from one location to another, send a message to some external device, etc. These instructions are read from the computer&#8217;s memory and are generally carried out (executed) in the order they were given. However, there are usually specialized instructions to tell the computer to jump ahead or backwards to some other place in the program and to carry on executing from there. These are called &#8220;jump&#8221; instructions (or branches). </span></p>
<p><span style="font-size:10pt;font-family:Verdana;">Furthermore, jump instructions may be made to happen conditionally so that different sequences of instructions may be used depending on the result of some previous calculation or some external event. Many computers directly support subroutines by providing a type of jump that &#8220;remembers&#8221; the location it jumped from and another instruction to return to the instruction following that jump instruction.</span></p>
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		<title>History of computing-5</title>
		<link>http://computertalks.wordpress.com/2008/12/26/history-of-computing-5/</link>
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		<pubDate>Fri, 26 Dec 2008 08:30:06 +0000</pubDate>
		<dc:creator>anthony29</dc:creator>
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		<description><![CDATA[A number of projects to develop computers based on the stored-program architecture commenced around this time, the first of these being completed in Great Britain. The first to be demonstrated working was the Manchester Small-Scale Experimental Machine (SSEM or &#8220;Baby&#8221;), while the EDSAC, completed a year after SSEM, was the first practical implementation of the [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=computertalks.wordpress.com&amp;blog=5041764&amp;post=24&amp;subd=computertalks&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p class="MsoNormal" style="margin:0;"><span style="font-size:10pt;font-family:Verdana;">A number of projects to develop computers based on the stored-program architecture commenced around this time, the first of these being completed in Great Britain. The first to be demonstrated working was the Manchester Small-Scale Experimental Machine (SSEM or &#8220;Baby&#8221;), while the EDSAC, completed a year after SSEM, was the first practical implementation of the stored program design. Shortly thereafter, the machine originally described by von Neumann&#8217;s paper—EDVAC—was completed but did not see full-time use for an additional two years.</span><span style="font-size:10pt;font-family:Verdana;"> </span></p>
<p class="MsoNormal" style="margin:0;"><span style="font-size:10pt;font-family:Verdana;">Nearly all modern computers implement some form of the stored-program architecture, making it the single trait by which the word &#8220;computer&#8221; is now defined. While the technologies used in computers have changed dramatically since the first electronic, general-purpose computers of the 1940s, most still use the von Neumann architecture.</span><span style="font-size:10pt;font-family:Verdana;"> </span><span style="font-size:10pt;font-family:Verdana;"><span> </span></span></p>
<p class="MsoNormal" style="margin:0;"><span style="font-size:10pt;font-family:Verdana;">Microprocessors are miniaturized devices that often implement stored program CPUs. Computers that used vacuum tubes as their electronic elements were in use throughout the 1950s. Vacuum tube electronics were largely replaced in the 1960s by transistor-based electronics, which are smaller, faster, cheaper to produce, require less power, and are more reliable. Now a days <a href="http://www.guaranteedblinds.com/"><span style="color:windowtext;text-decoration:none;">blinds</span></a> business who make <a href="http://www.guaranteedblinds.com/"><span style="color:windowtext;text-decoration:none;">roller shades</span></a><span>  </span>and <a href="http://www.guaranteedblinds.com/"><span style="color:windowtext;text-decoration:none;">woven wood shades</span></a> are doing good business with computer and internet.</span></p>
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		<title>History of computing-4</title>
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		<pubDate>Wed, 24 Dec 2008 10:02:15 +0000</pubDate>
		<dc:creator>anthony29</dc:creator>
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		<description><![CDATA[Notable achievements include: EDSAC was one of the first computers to implement the stored program (von Neumann) architecture. Konrad Zuse&#8217;s electromechanical &#8220;Z machines&#8221;. The Z3 (1941) was the first working machine featuring binary arithmetic, including floating point arithmetic and a measure of programmability. In 1998 the Z3 was proved to be Turing complete, therefore being [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=computertalks.wordpress.com&amp;blog=5041764&amp;post=21&amp;subd=computertalks&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p class="MsoNormal" style="margin:0;"><span style="font-size:10pt;font-family:Verdana;">Notable achievements include: </span></p>
<p class="MsoNormal" style="margin:0;"><span style="font-size:10pt;font-family:Verdana;">EDSAC was one of the first computers to implement the stored program (von Neumann) architecture. Konrad Zuse&#8217;s electromechanical &#8220;Z machines&#8221;. The Z3 (1941) was the first working machine featuring binary arithmetic, including floating point arithmetic and a measure of programmability. In 1998 the Z3 was proved to be Turing complete, therefore being the world&#8217;s first operational computer. </span></p>
<p class="MsoNormal" style="margin:0;"><span style="font-size:10pt;font-family:Verdana;">The non-programmable Atanasoff–Berry Computer (1941) which used vacuum tube based computation, binary numbers, and regenerative capacitor memory. </span></p>
<p class="MsoNormal" style="margin:0;"><span style="font-size:10pt;font-family:Verdana;">The secret British Colossus computers (1943), which had limited programmability but demonstrated that a device using thousands of tubes could be reasonably reliable and electronically reprogrammable. It was used for breaking German wartime codes. </span><span style="font-size:10pt;font-family:Verdana;"> </span></p>
<p class="MsoNormal" style="margin:0;"><span style="font-size:10pt;font-family:Verdana;">The Harvard Mark I (1944), a large-scale electromechanical computer with limited programmability. The U.S. Army&#8217;s Ballistics Research Laboratory ENIAC (1946), which used decimal arithmetic and is sometimes called the first general purpose electronic computer (since Konrad Zuse&#8217;s Z3 of 1941 used electromagnets instead of electronics). Initially, however, ENIAC had an inflexible architecture which essentially required rewiring to change its programming. </span><span style="font-size:10pt;font-family:Verdana;"> </span></p>
<p class="MsoNormal" style="margin:0;"><span style="font-size:10pt;font-family:Verdana;">Several developers of ENIAC, recognizing its flaws, came up with a far more flexible and elegant design, which came to be known as the &#8220;stored program architecture&#8221; or von Neumann architecture. This design was first formally described by John von Neumann in the paper First Draft of a Report on the EDVAC, distributed in 1945. </span> </p>
<p class="MsoNormal" style="margin:0;"><span style="font-size:10pt;font-family:Verdana;"><span style="font-size:8pt;color:gray;font-family:Verdana;" lang="EN">ref: <a href="http://en.wikipedia.org/"><span style="color:gray;text-decoration:none;">wikipedia</span></a></span></span></p>
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		<title>History of computing-3</title>
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		<pubDate>Wed, 17 Dec 2008 07:49:03 +0000</pubDate>
		<dc:creator>anthony29</dc:creator>
				<category><![CDATA[business]]></category>
		<category><![CDATA[computer]]></category>
		<category><![CDATA[computer history]]></category>
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		<description><![CDATA[Large-scale automated data processing of punched cards was performed for the U.S. Census in 1890 by tabulating machines designed by Herman Hollerith and manufactured by the Computing Tabulating Recording Corporation, which later became IBM. By the end of the 19th century a number of technologies that would later prove useful in the realization of practical [...]<img alt="" border="0" src="http://stats.wordpress.com/b.gif?host=computertalks.wordpress.com&amp;blog=5041764&amp;post=18&amp;subd=computertalks&amp;ref=&amp;feed=1" width="1" height="1" />]]></description>
			<content:encoded><![CDATA[<p class="MsoNormal" style="margin:0;"><span style="font-size:10pt;font-family:Verdana;">Large-scale automated data processing of punched cards was performed for the U.S. Census in 1890 by tabulating machines designed by Herman Hollerith and manufactured by the Computing Tabulating Recording Corporation, which later became IBM. By the end of the 19th century a number of technologies that would later prove useful in the realization of practical computers had begun to appear: the punched card, Boolean algebra, the vacuum tube (thermionic valve) and the tele printer.</span></p>
<p class="MsoNormal" style="margin:0;"><span style="font-size:10pt;font-family:Verdana;"> </span></p>
<p class="MsoNormal" style="margin:0;"><span style="font-size:10pt;font-family:Verdana;">During the first half of the 20th century, many scientific computing needs were met by increasingly sophisticated analog computers, which used a direct mechanical or electrical model of the problem as a basis for computation. However, these were not programmable and generally lacked the versatility and accuracy of modern digital computers. Now a days online shopping is growing. Company who are making personal needs product like <a href="http://www.guaranteedblinds.com/"><span style="color:windowtext;text-decoration:none;">window blinds</span></a>, <a href="http://www.guaranteedblinds.com/"><span style="color:windowtext;text-decoration:none;">roller shades blinds</span></a>, <a href="http://www.guaranteedblinds.com/"><span style="color:windowtext;text-decoration:none;">woven wood blinds</span></a> are require to do business online. </span></p>
<p class="MsoNormal" style="margin:0;"><span style="font-size:10pt;font-family:Verdana;"> </span></p>
<p class="MsoNormal" style="margin:0;"><span style="font-size:10pt;font-family:Verdana;">Successions of steadily more powerful and flexible computing devices were constructed in the 1930s and 1940s, gradually adding the key features that are seen in modern computers. The use of digital electronics (largely invented by Claude Shannon in 1937) and more flexible programmability were vitally important steps, but defining one point along this road as &#8220;the first digital electronic computer&#8221; is difficult (Shannon 1940). We will discuss some notable achievements in next post.</span></p>
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